PUN2 won't update to other client while inactive?

Options
How I reproduce it is: start 3 clients, move characters in client 1 and 2 to somewhere then join with client 3, I won't see client 1 and 2 character position are start position (It won't update), I have to active client 1 and 2 to make them updates. Not sure there is any setting to make it always update? (position syncing by `IPunObservable`)

And also callbacks such as OnPlayerEnteredRoom which is the place that I put codes to send some RPC to new players won't be triggered too.

Comments

  • Insthync
    Insthync
    edited May 2020
    Options
    Update: I've change PhotonView's observe option to unreliable, then it's updating, I guess that an reliable stuffs (including with RPC) won't update while inactive. Hope someone can confirm my thoughts.