Cannot join other room (using PUN2 with Photon Server's Load Balancing)
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Hello, I have a problem when trying to join a created room,
I can connect to the master server, I did it by following codes:
```
PhotonNetwork.NetworkingClient.SerializationProtocol = ExitGames.Client.Photon.SerializationProtocol.GpBinaryV16;
PhotonNetwork.AutomaticallySyncScene = false;
PhotonNetwork.OfflineMode = false;
PhotonNetwork.ConnectToMaster(masterAddress, masterPort, "Master");
```
Then join lobby when connected to master
```
public override void OnConnectedToMaster()
{
base.OnConnectedToMaster();
Debug.Log("Connected to master");
PhotonNetwork.JoinLobby();
}
```
Then after joined lobby, create room by following codes:
```
PhotonNetwork.CreateRoom("RoomName");
```
The "Client A" which created the room can join the created room.
But when I try to join room with "Client B" by following codes:
```
PhotonNetwork.JoinRoom("RoomName");
```
It can't connect, load balancer client state changed to connected to master.
OnJoinedRoom callback won't be triggered, don't know why.
I can connect to the master server, I did it by following codes:
```
PhotonNetwork.NetworkingClient.SerializationProtocol = ExitGames.Client.Photon.SerializationProtocol.GpBinaryV16;
PhotonNetwork.AutomaticallySyncScene = false;
PhotonNetwork.OfflineMode = false;
PhotonNetwork.ConnectToMaster(masterAddress, masterPort, "Master");
```
Then join lobby when connected to master
```
public override void OnConnectedToMaster()
{
base.OnConnectedToMaster();
Debug.Log("Connected to master");
PhotonNetwork.JoinLobby();
}
```
Then after joined lobby, create room by following codes:
```
PhotonNetwork.CreateRoom("RoomName");
```
The "Client A" which created the room can join the created room.
But when I try to join room with "Client B" by following codes:
```
PhotonNetwork.JoinRoom("RoomName");
```
It can't connect, load balancer client state changed to connected to master.
OnJoinedRoom callback won't be triggered, don't know why.
0
Comments
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I try 2 clients in the same machine, not sure it can be a source of the issue?0
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I found the solution, I have to set PhotonNetwork.AuthValues0