Stick with PUN or should I use Bolt?

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Hello! I've been working on a Unity2D project that has some pretty fast game play. It's a sidescrolling platformer where you shoot at each other similar to Towerfall. I have everything working in PUN2 but I'm having an issue with lag.

I've made a lot of adjustments that have helped but there's still an issue with occasionally getting hit by a bullet when it looks like it should have missed.

After reading up on the differences between PUN and Bolt it seems like Bolt might be a better solution for a fast paced game like this. Am I correct in this assumption? Should I switch to Bolt or should I be able to make this work in PUN without any/much noticeable lag?