Sync SceneView with instantitated view
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I would like to use a scene player object and sync it with avatar prefabs on the other clients.
My first approach was this:
which would lead to all players having the same viewID
Is there a better approach?
Or is it possible to prevent the players view from getting a viewID on scene load or change it afterwards?
Thanks,
Pascal
My first approach was this:
- Add all neccessary views to the player scene object and the avatar prefab
- AllocateViewID for the player
- Instantiate the Avatar via RPC and assign the allocated view id
which would lead to all players having the same viewID
Is there a better approach?
Or is it possible to prevent the players view from getting a viewID on scene load or change it afterwards?
Thanks,
Pascal
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