Bug when using Photon + Unity XR Toolkit

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When we destroy an object using PhotonNetwork.Destroy - it deactivates the object before destroying it. It causes the XRUIInputModule to fail on removing the interactor and disables the UI input for players.

go.SetActive(false); // PUN 2 disables objects before the return to the pool
in PhotonNetworkPart string 786 causes this issue.

Is there a reason why the object gets disabled before being destroyed?

Who is the one to blame here? Photon or Unity XR toolkit?