Simulating disconnect for MasterClient (only one player in game) doesn´t load the game scene

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Hi,
I´ve got an issue when rejoining a game where no player was in for a moment.

Using Unity 2019.3.5f1
PUN 2 - Free v2.17.1 (28. March 2020)

Here´s the modified code for the LobbyMainPanel.cs from the DemoAsteroids-LobbyScene scene
https://pastebin.com/uNY7haNR

1. Setup PUN
2. Replace the code in the Assets\Photon\PhotonUnityNetworking\Demos\DemoAsteroids\Scripts\LobbyLobbyMainPanel.cs
3. Open the DemoAsteroids-LobbyScene
4. Start the game
5. Login with a given random username
6. Create a room
7. Start the game (press "Ready?" and "Start Game" button)
8. Wait a few seconds until the "Spaceship(Clone)" is instantiated in the game, then stop the game
9. Restart the game within 30 seconds ( options.EmptyRoomTtl = 30000; // 30000ms = 30 secs )
10. Line 75 will rejoin the game/room: PhotonNetwork.RejoinRoom(PlayerPrefs.GetString("RoomName"));

The problem: The scene "DemoAsteroids-GameScene" is not loaded and the instantiated "Spaceship(Clone)" is in the "DemoAsteroids-GameScene". The "InsideRoomPanel" is active and shown.
Expected behaviour: The "DemoAsteroids-GameScene" should be loaded and the instantiated objects should be in that scene.

Please have a look into that.
Thanks