Pun 2 Free Problem
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Hey,
I'm adapting a game to multiplayer but i have a slight issue.
When i build the game to a windows application(.exe) the game does not work correctly with the PhotonNetwork.LoadLevel() call, but if i try it out with 2 unity editors running the game it works properly.
Is this a matter of licensing?
I tried everything from cleaning obj and library folders before the build, i checked the application logs and nothing.No errors whatsoever.
Thank you
I'm adapting a game to multiplayer but i have a slight issue.
When i build the game to a windows application(.exe) the game does not work correctly with the PhotonNetwork.LoadLevel() call, but if i try it out with 2 unity editors running the game it works properly.
Is this a matter of licensing?
I tried everything from cleaning obj and library folders before the build, i checked the application logs and nothing.No errors whatsoever.
Thank you
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Hi @Sunshade,
Thank you for choosing Photon!
What PUN version do you use?the game does not work correctly with the PhotonNetwork.LoadLevel() callif i try it out with 2 unity editorsIs this a matter of licensing?0