Pun 2 Free Problem

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Hey,

I'm adapting a game to multiplayer but i have a slight issue.
When i build the game to a windows application(.exe) the game does not work correctly with the PhotonNetwork.LoadLevel() call, but if i try it out with 2 unity editors running the game it works properly.
Is this a matter of licensing?
I tried everything from cleaning obj and library folders before the build, i checked the application logs and nothing.No errors whatsoever.

Thank you

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  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @Sunshade,

    Thank you for choosing Photon!

    What PUN version do you use?
    the game does not work correctly with the PhotonNetwork.LoadLevel() call
    Could you elaborate? what's the expected behaviour vs. actual behaviour? what are the minimal repro steps?
    if i try it out with 2 unity editors
    How? you are using a special trick to open the project twice on the same machine or from two different machines?
    Is this a matter of licensing?
    No.