how to update text for all players in a room ?
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The method I do only works in one person.
string mes=("<b>" + PhotonNetwork.PlayerList[oyuncuSayisi-1].NickName+"</b> joined "); StartCoroutine(Log(mes));
IEnumerator Log(string _mesaj) { GameObject Mesaj= GameObject.Find("Text"); Mesaj.GetComponent<Text>().text = _mesaj; yield return new WaitForSecondsRealtime(2f); Mesaj.GetComponent<Text>().text = ""; }
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