Remote player not being created on Oculus Quest Stopped working

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BFX
BFX
Hello,
My multiplayer game works well if I run 2 instances of it using unity editors. If one of the clients is an oculus quest, however, when I enter the same room the connection of the Oculus Quest player doesn't get detected. It started suddenly without any modification to the code, which was working perfectly.

Thanks

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  • BFX
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    I solved it updating your library, but it would be good to know if there were similar problems reported by others or was my mistake
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