How to increase time till you are kicked from a room due to not responding?
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A standard way to debug a multiplayer session is to launch a build and an editor at the same time and hit a breakpoint in Visual Studio to see what is going on. Sadly PUN kicks out all the clients that hit the breakpoint if you don't continue running the game almost immediately. Is there a way to increase the timeout interval to prevent this?
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So no answer? I really need to solve this problem. Could you at least suggest something?0
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I am still waiting for an answer.0
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Hey, thanks for the response! It says "set hosting to 'Self Hosted'" but I cannot find that option anywhere in the server settings. Does it mean that setting your own IP and port is enough?0
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Also I cannot find "PhotonServer.config" anywhere, is your documentation outdated?0
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No I cannot use your advise: I've set 127.0.0.1 as the IP, unchecked "Use Name Server" and set the protocol to tcp - now I simply cannot create room at all.0
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