Weird loadlevel bug.
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Have a weird issue happening. I am working in a couple scenes for different platforms and not using LoadLevel at all in any of my scripts. Yet for some reason I am getting a call for it on my android device. Then after that call since there is no scene to load my pun client craps out.
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Nevermind found the culprit., PhotonNetwork.AutomaticallySyncScene = true;1