Is there a Photon event that tells me when the objects from master have been sync'd?

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I am wanting to perform some actions on some datapoints that spawn from the masterClient. Upon instantiating my nonMaster client, I perform a check for these objects but they are not yet sync'd. Eventually the gameobjects spawn when the non-master syncs with the masterClient.

I was just wondering if there was an event I can listen for that tells me when all objects from the masterClient have spawned in my instance. Any help or direction would be greatly appreciated!

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  • Tobias
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    Sorry, there is no such event.

    The Master Client could send one. You could use RaiseEvent to send one OnJoin.
    You could even target just this single (new) player from the Master.
  • xtr33me
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    Thanks Tobias! This is very helpful.