Room created SecuredRoom461 UnityEngine.Debug:LogError(Object)
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I get this message in lobby and when i try to clivk on join button it dosnt join the server, can you please help m
Room created SecuredRoom461
UnityEngine.Debug:LogError(Object)
GlobalNetworkControl:OnJoinedRoom() (at Assets/RedAgents /Scripts/Networking/GlobalNetworkControl.cs:321)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2680)
NetworkingPeer:OnEvent(EventData) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2404)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:157)
Room created SecuredRoom461
UnityEngine.Debug:LogError(Object)
GlobalNetworkControl:OnJoinedRoom() (at Assets/RedAgents /Scripts/Networking/GlobalNetworkControl.cs:321)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2680)
NetworkingPeer:OnEvent(EventData) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2404)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:157)
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Comments
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If you are still in development, please use PUN 2 now. Upgrade asap.
The third line in the callstack shows OnJoinedRoom. I think it does join the room but you expect something else?0