What makes some object the 'player' in Photon?

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For example, in UNET(Unity's networking solution, now deprecated), one has to tell the UnetManager which prefab is the player.

I just went through the Basic tutorial and didn't notice anything done done for the player(Robot Kyle). What differentiates an object in the scene(e.g. a rock you can throw or a tree that is not intractable) with the player?

Am I missing something?

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  • S_Oliver
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    Common case is to use PhotonNetwork.Instantiate to instantiate a GameObject from the Resources Folder.
    This GamObject should have some scripts which handles movement or what ever^^