Is it possible to change the animator on an Animator View?

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I'm using Pun Classic and have a main player prefab with a view, transform view, and animator view. The animator component and all these scripts are on the root game object. I need to be able to move the animator component to a child which will contain the actual character model. The reason is I want to be able to change out the character model during gameplay and have animators on the child object specific to that character model. Currently, the character model doesn't change and the animator sits at the root level. Is it possible to destroy the current model, instantiate a new model with it's own animator, and update the photon animator view to watch this new animator?