How do I make separate players able to see each others different sprites?
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I have a game with a character customization menu. When the players join the server they are instantiated and then the sprites change based on Player prefs set in the character customization screen. The players connect fine and everything but the others players look like you.
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Answers
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You can invoke PhotonNetwork.RaiseEvent and pass for example id of owned sprite. Other players are able to receive data and change sprite locally using passed id. If each player have to see unique sprite you can use local player id and add it to passed data.0