Separate machines can't play with each other

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Hello dear developers! I recently faced a problem when 2 separate machines are unable to play with each other. Both clients connect to master server but don't see each other. I have tried creating all types of lobbies, tried skipping the lobby creation, but nothing seems to work. I have a text box that shows how many people are actually online now (PhotonNetwork.CountOnMaster.. something like that). So my question is, what is so crucial about the multiplayer connection process?
P.S. both clients use AsyncLoad, and same GameVersion.

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