Tracking Network Objects

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Hello! I'm trying to make a UI that displays information from many different scripts and was wondering if Photon keeps track of all network objects created. We have scripts that use OnPhotonInstantiate() and different lists to count specific things (Not in that function) we make but I just wanted to know if Photon had a variable somewhere that could just get me the lump sum of all objects made on the network or are currently on the network. For my purposes all I need is something simple like an int.

Any help is appreciated!

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  • S_Oliver
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    Im not sure, but i dont think there is something like this.
    I only know from TagObject.
    A (Photon)Player can store a taged object that every client can access with this^^