How come when entering a room, I first see other players' initial positions?

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I have a very simple demo project set up, where each client simply enters a room, instantiates a player sprite, and can then move that sprite around. When a client joins a room with other players in it, for a split second the other player sprites appear at the location they were instantiated, then jump to their true position. Is PUN remembering their initial position? How do I change it so that PUN only messages other clients the current position?

Comments

  • Just to be clear, by "true position" I mean the position they were moved to. Their current position.