Character swaping

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Hi there, i have a game with the following mechanics:
1. Every time the character Die it will respawn to the previous point
2. The original character will disabled/deleted

The script looks like this:
public void Action (){ PhotonNetwork.Instantiate("player", previousPos, Quarantine.Identity, 0); Destroy (gameObject); }

So i am trying to find a way to swap the control after the character is respwaned, any ideas?