Message fragmentation and PhotonNetwork.ObjectsInOneUpdate
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Hi!. Is there a way to tell if a message is being fragmented? I'm under the assumption that it's based on the size of the byte stream that's being populated with my OnPhotonSerializeView's. But PhotonNetwork.ObjectsInOneUpdate is based on the amount of objects being sent rather than their size. If it is based on size, Is there a rough estimate as to what the size of this stream would be before fragmentation occurs? I am asking because I have a moderately large number of objects to send, but I know that their size is fairly small and I would like to increase ObjectsInOneUpdate.
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