Unity CallBack Photon

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Hello,

I have below unity (2019.2.14) editor callbacks and I do not know why. Could you please help me?

Thanks in advance, Cheers,

PhotonManagerLog: Player connected to master.
0x00007FF7EC14290C (Unity) StackWalker::GetCurrentCallstack
0x00007FF7EC145DE1 (Unity) StackWalker::ShowCallstack
0x00007FF7EA9D4665 (Unity) GetStacktrace
0x00007FF7ECCFA85B (Unity) DebugStringToFile
0x00007FF7EC176D94 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000211A91B94FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000211A91B912B (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000211A91B87C1 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x00000211A91B7E60 (Mono JIT Code) [Debug.bindings.cs:99] UnityEngine.Debug:Log (object)
0x00000211B4D20F0B (Mono JIT Code) [PhotonManager.cs:74] PhotonManager:OnConnectedToMaster ()
0x00000211B4D20C78 (Mono JIT Code) [LoadBalancingClient.cs:3418] Photon.Realtime.ConnectionCallbacksContainer:OnConnectedToMaster ()
0x00000211B4D01FE3 (Mono JIT Code) [LoadBalancingClient.cs:2240] Photon.Realtime.LoadBalancingClient:OnOperationResponse (ExitGames.Client.Photon.OperationResponse)
0x00000211B4CC4DE4 (Mono JIT Code) [PeerBase.cs:620] ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer)
0x00000211C178BCE6 (Mono JIT Code) [EnetPeer.cs:552] ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands ()
0x00000211C17886AC (Mono JIT Code) [PhotonPeer.cs:1548] ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands ()
0x00000211C1787E3F (Mono JIT Code) [PhotonHandler.cs:205] Photon.Pun.PhotonHandler:Dispatch ()
0x00000211C1786A33 (Mono JIT Code) [PhotonHandler.cs:139] Photon.Pun.PhotonHandler:FixedUpdate ()
0x000002119D425178 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE4B81BFB0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFE4B7A2142 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007FFE4B7AB13F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007FF7EC0CCB32 (Unity) scripting_method_invoke
0x00007FF7EC0C67E1 (Unity) ScriptingInvocation::Invoke
0x00007FF7EC07F8CB (Unity) MonoBehaviour::CallMethodIfAvailable
0x00007FF7EC07FCB6 (Unity) MonoBehaviour::CallUpdateMethod
0x00007FF7EB7811C8 (Unity) BaseBehaviourManager::CommonUpdate
0x00007FF7EB789A34 (Unity) FixedBehaviourManager::Update
0x00007FF7EBBA22AC (Unity) `InitPlayerLoopCallbacks'::`2'::FixedUpdateScriptRunBehaviourFixedUpdateRegistrator::Forward
0x00007FF7EBB8C288 (Unity) ExecutePlayerLoop
0x00007FF7EBB8C369 (Unity) ExecutePlayerLoop
0x00007FF7EBB911DB (Unity) PlayerLoop
0x00007FF7EA14888B (Unity) PlayerLoopController::UpdateScene
0x00007FF7EA14633C (Unity) Application::TickTimer
0x00007FF7EA9DBB80 (Unity) MainMessageLoop
0x00007FF7EA9DE59F (Unity) WinMain
0x00007FF7ED695452 (Unity) __scrt_common_main_seh
0x00007FFEA3BF7974 (KERNEL32) BaseThreadInitThunk
0x00007FFEA687A271 (ntdll) RtlUserThreadStart

Comments

  • Storm
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    Sorry, simply fixed after changing stack trace to scripting only.
    Cheeers,