Add a component to object that is spouned

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good evening, I have a quick question, when I use photonNetwork.instantiate (...) I create an object in a certain position equal to a prefab I set, how can I modify a variable in an object script? that is, if I write PhotonNetwork.Istantiate (projectPrefab.name, PointShoot.transform.position, PointShoot.transform, rotation); how can I take the object that has just been created "in this case a bullet", and change a variable without changing the initial prefab? thanks