[PUN 2] Build clients can connect to each other, but Unity client cannot

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I'm having a strange issue. Essentially, my Unity client cannot connect to a build client or vice versa, but my build clients can connect to each other. What's even stranger is that my Unity client can still connect to the master server and create a room - the issue is that joining a random room fails even if a room is open on a build client.

I wasn't having this problem in the past, but now I can't figure out a way around it. It makes debugging a much slower process and I would really appreciate any help.

Thanks!

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  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @parkkennypark,

    Thank you for choosing Photon!

    Could you make sure that all clients are connected to the same virtual application (AppId, AppVersion, PUN version) and to the same servers (region)?
    Check out the full "Matchmaking Checklist".
  • @JohnTube
    It's so strange, I found out my Unity client is connecting to the Canada servers while my build clients are connecting to the US servers. Setting a fixed region solved my issue. Thanks so much!