DisconnectCause doesn't exist

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Phuni
Phuni
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;

public class Launcher : MonoBehaviourPunCallbacks
{
    // Clients version number.
    string gameVersion = "1";

    private void Awake() {
        // So PhotonNetwork.LoadLevel() is possible.
        PhotonNetwork.AutomaticallySyncScene = true;
    }

    private void Start() {
        Connect();
    }

    public void Connect() {
        if (PhotonNetwork.IsConnected) {
            PhotonNetwork.JoinRandomRoom();
        } else {
            PhotonNetwork.GameVersion = gameVersion;
            PhotonNetwork.ConnectUsingSettings();
        }
    }

    public override void OnConnectedToMaster() {
        Debug.Log("Was called 'OnConnectedToMaster'");
    }

    public override void OnDisConnected(DisconnectCause cause) {
        
    }
}


It says that "DisconnectCause" is invalid

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