DisconnectCause doesn't exist
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Phuni
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using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; public class Launcher : MonoBehaviourPunCallbacks { // Clients version number. string gameVersion = "1"; private void Awake() { // So PhotonNetwork.LoadLevel() is possible. PhotonNetwork.AutomaticallySyncScene = true; } private void Start() { Connect(); } public void Connect() { if (PhotonNetwork.IsConnected) { PhotonNetwork.JoinRandomRoom(); } else { PhotonNetwork.GameVersion = gameVersion; PhotonNetwork.ConnectUsingSettings(); } } public override void OnConnectedToMaster() { Debug.Log("Was called 'OnConnectedToMaster'"); } public override void OnDisConnected(DisconnectCause cause) { } }
It says that "DisconnectCause" is invalid
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working thx0