object with don't destroy load, can't be seen

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Hello, sorry for my bad English, it is not my mother tongue. The problem I have is that I have a motorcycle in an editor where players can edit it, then through a script (dont destroy load) I pass that bike without eliminating it to the playing scene where 2 players will connect to the room to play a race , but each client can see their motorcycle, but the other player's motorcycle is not visible on the client. How can I synchronize an object that is not destroyed at the scene, without having to use photon.instantiate