Bolt Tutorial - Can't Instantiate Cubes
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Nyan
✭
in Photon Bolt
Hi all. I'm following the Bolt Documentation (https://doc.photonengine.com/en-us/bolt/current/demos-and-tutorials/bolt-basics/bolt-102-getting-started) and have run into some major hiccups. Some of these I've been able to work through, but I am stuck on instantiating the cubes.
I've followed the tutorial to the letter, but it seems the NetworkCallbacks script never actually gets called. I added a Debug.LogError("CUBE."); line to the script to verify and in fact it never does.
Is this a known issue with the tutorial? What is the proper way to Instantiate said cube?
Also, is there a more up-to-date documentation somewhere?
Thanks!
I've followed the tutorial to the letter, but it seems the NetworkCallbacks script never actually gets called. I added a Debug.LogError("CUBE."); line to the script to verify and in fact it never does.
Is this a known issue with the tutorial? What is the proper way to Instantiate said cube?
Also, is there a more up-to-date documentation somewhere?
Thanks!
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Comments
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I did some more fiddling around and found that the issue is Bolt not finding [BoltGlobalBehaviour] on the script.
If I remove this and attach the script to an object in the scene, it functions. Does anyone know what could cause this?
Thanks0