Bolt Tutorial - Can't Instantiate Cubes

Options
Hi all. I'm following the Bolt Documentation (https://doc.photonengine.com/en-us/bolt/current/demos-and-tutorials/bolt-basics/bolt-102-getting-started) and have run into some major hiccups. Some of these I've been able to work through, but I am stuck on instantiating the cubes.

I've followed the tutorial to the letter, but it seems the NetworkCallbacks script never actually gets called. I added a Debug.LogError("CUBE."); line to the script to verify and in fact it never does.

Is this a known issue with the tutorial? What is the proper way to Instantiate said cube?

Also, is there a more up-to-date documentation somewhere?

Thanks!

Comments

  • Nyan
    Options
    I did some more fiddling around and found that the issue is Bolt not finding [BoltGlobalBehaviour] on the script.

    If I remove this and attach the script to an object in the scene, it functions. Does anyone know what could cause this?

    Thanks