Photon destroys player when log level full?

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Hi,

I'm making a multiplayer game with funny looking characters that have bubbles spawning off of their heads. To make them visile to all players I put a photon view on them and it creates a lot of logs apearently. Sometimes photon destroys a player game object with the error message: log level full. How do I fix this? I dont want no logs on those bubbles at all. What line specifically do I need to change and to what to make it stop interfering ?

Comments

  • Are you doing maintenance right now?? Yesterday everything worked perfectly and I made a build. Today Neither the build nor the inspector lets me play the game without destroying the player game object.

    If there is specific maintenance times I need to know about it. I cant have potential customers in the future not being alerted that Photon servers are down