PhotonAvatarView doesn't detect standard teleport event

Options
My multiplayer VR project is based on Unity3D, Oculus Integration v1.39 and PUN2 running on Oculus Quest. I'm using the standard teleport script provided in the Oculus library. PhotonAvatarView is what I use to keep avatar position/rotation in sync across clients.
Unfortunately, when a player teleports to a new location, the other one doesn't detect any change in the remote avatar. It seems like PhotonAvatarView doesn't see the change in location of the user, which is really strange. How can I fix it?

PhotonAvatarView code is available at this URL: https://doc.photonengine.com/en-us/pun/current/demos-and-tutorials/oculusavatarsdk