Stuck on ConnectedToNameServer

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Everytime I reload my scene, I get this problem on the client status, may I know what would be the correct way to deal with this issue?

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  • arcx
    arcx
    edited September 2019
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    For future people, if you are desperate, a dirty workaround is apparently using a couroutine to artificially stall the process

    Apart from that, is there a cleaner approach to this problem?
  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @arcx,

    Could you give us more details about the problem?
    Also what PUN and Unity versions are you using?

    How can we reproduce?
    Does this happen in Unity Editor or also on builds? What target platform?