Players joining room don't show for other players.

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I'm setting up the multiplayer for my game and I have two clients. I host a room from my Unity editor (the host) and I join it with a second client from another Unity player.

The host sees the player who joined after him, but the non-player host who joined 'after' him does not see him.
I instantiate the player by calling PhotonNetwork.Instantiate on `Start()` from a simple GameObject in the game scene.

Comments

  • I managed to fix the issue:

    The fix is to set `PhotonNetwork.IsMessageQueueRunning = false;` right before switching the scene to the game scene, and then as soon as the game scene is loaded, set PhotonNetwork.IsMessageQueueRunning = true; again.