Plugin Network For PUN Update 2

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hello I wrote a small extension / simplification for photon pun
I will try to expand it a little bit over time, I hope someone will find it useful
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Code C#
https://gist.github.com/NoriteSC/95478f0b92d61ed4a70c40b357d5d6b7
Request use Network.Get
Destroy(GameObject Object,bool Offline);
IsConnectedAndIsMine(PhotonView photonView,bool Offline);
Request use StartCoroutine()
Destroy(GameObject Object, bool Offline, float time);
converters for void OnPhotonSerializeView()
string ColorToHex(Color color)
Color HexToColor(string hex)
byte IntToByte(int Value)
int ByteToInt(byte Value)
static
static void ChangeRegion(Region region) //must be constantly Update
static string GetRegionFullName(int Index)
GameObject Instantiate(bool IsSceneObject, GameObject Object, Vector3 Position, Quaternion Rotation, byte group, object[] data)
static bool IsMaster()
static bool IsOffline()
errors or problems write in the comments