Master client Not Change if app in background with photon (PUN 2) in unity

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When I click on phone home button all debug come but SetMasterClient not work. i.e RPC does not call for other players.

public void OnApplicationPause(bool pause)
{
if (PhotonNetwork.isMasterClient && pause && PhotonNetwork.playerList.Length > 1)
{
Debug.Log("OnApplicationPause Master Switch Start : " + pause);
photonView.RPC("SyncRoom", PhotonTargets.All, JsonUtility.ToJson(managerInfo));
PhotonNetwork.SetMasterClient(PhotonNetwork.otherPlayers[0]);
Debug.Log("OnApplicationPause Master Switch End : " + pause);
}
}

MaserClient Switches when I come back to game screen back...
please guide me on how can I achieve SetMasterClient onApplicationPause....or any other way?

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