Syncing Network-Instantiated GO only if players are on the same scene?

Options
Hi! I'm working on a project that utilizes PUN, and so far it's been going great! Currently, as my way of networking works right now, players upon opening the game automatically join a room, and can only enter an "Arena" when a "Server" exists, which is just a player that "hosts" the game.

Which comes to the question! I want to have all players connected to the same room (because I want RPCs to be called at any time), but I only want to sync (through the PhotonViews) network-instantiated objects only if players are in the same Scene. Is there a way around this? As of right now, players in the Main Menu will see objects spawning in their view (simply because it uses the same coordinates, or at least similar). Thank you in advance to anyone with a solution!