Plugin Network For PUN Update 1

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hello I wrote a small extension / simplification for photon pun
I will try to expand it a little bit over time, I hope someone will find it useful
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Code C#
https://gist.github.com/NoriteSC/95478f0b92d61ed4a70c40b357d5d6b7
Request use Network.Get.
Destroy(GameObject Object,bool Offline);
IsConnectedAndIsMine(PhotonView photonView,bool Offline);
Request use StartCoroutine()
Destroy(GameObject Object, bool Offline, float time);

example code;

public Rigidbody RB;
private PhotonView View;
void Start(){
    View = GetComponent<PhotonView>();
    if (Network.Get.IsConnectedAndIsMine(View, true)) {
        RB = GetComponent<Rigidbody>();
    }
}
void Update(){
        if(RB != null && Network.IsOffline()){
            RB.AddForce(transform.up * 1, ForceMode.VelocityChange);
        }
}