RPC bug ?

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Hello, i'm currently using the PUN2 SDK, and when i have a problem with RPCs :

when a try :
aview.RPC("myrpc",aview.Owner);

if the view aview is handled by the current owner, the RPC is not fired.
if the view aview is handled another owner, the RPC is fired.

i think the RPC should be fired even if aview is handled by the current player !
is it a bug, or a normal behaviour ?