delete room from the lobby
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Hi Photon community,
when the client tries to create a room, then close his console "disconnected" , OnRoomListUpdate(List roomList) keep returns the same room disconnected client created but with max player = 0.
so now I have 2 rooms with the same name but different max player, and what I need actually to delete the room.
Thanks in advance
when the client tries to create a room, then close his console "disconnected" , OnRoomListUpdate(List roomList) keep returns the same room disconnected client created but with max player = 0.
so now I have 2 rooms with the same name but different max player, and what I need actually to delete the room.
Thanks in advance
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Comments
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Hi @khaledawaled,
Thank you for choosing Photon!so now I have 2 rooms with the same name but different max playerWhat you are describing should not happen, is unusual and unexpected.
Could you provide:
- expected behaviour vs. actual behaviour
- minimal repro steps
- PUN version used0 -
Hi @JohnTube,
after posting the question, I discover that onRoomlistUpdate will be called every time any action happened in the room like ( player joined, player leave, room deleted, a room created.... etc) with the room that action happened on it, so there is no function that returns the actual rooms on the server, I have to cache them every time the user created room, and when room deleted onRoomlistUpdate will return room with property RemovedFromList = true.
PUN version used: V20