How to include Magic Leap Lumin platform on "Photon3Unity3D.dll"?
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The PUN plugin won't build when its imported into the Magic Leap package. It keeps saying "The type or namespace name `ExitGames' could not be found. Are you missing an assembly reference?". I did a search online and developer mentioned the problem could be solved by "including Magic Leap Lumin platform on "Photon3Unity3D.dll". Anybody know how to do this? Or is there other solutions to this problem? Thank you!
Here are the specs I'm using for developing:
Photon: PUN 2
Unity 2019.1.0b10
Windows 10
LuminSDK 0.20.0
LuminOS 0.95.0
Here are the specs I'm using for developing:
Photon: PUN 2
Unity 2019.1.0b10
Windows 10
LuminSDK 0.20.0
LuminOS 0.95.0
0
Comments
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Hi @EricLu,
Thank you for choosing Photon!
I know we have a Magic Leap (Lumin) add-on for Photon Voice but I'm not sure if we need one for PUN only.
Send us an email to developer@photonengine.com.1 -
It worked like a charm! Thank you John!0
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Hello, we had the same issue with compile errors and the ExitGames namespace.
After importing a fresh copy of Voice 2 (2.7), adding the Magic Leap specific extras, the additional trick was to navigate to Assets -> Photon -> PhotonLibs -> PhotonUnity3D (import settings).
Under "Select platforms for plugin", check "Lumin". That should do it. It is not set by default.0