Syncing of multiple joints

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Hi,
I am messing around with leap motion(a hand tracking device) and unity + photon.
With leap motion you have 2 hands with each having about 21 individual joints. Now I want to send the position/rotation of those joints over network via photon.

My naive approach is:
  • add a photon view to each joint
  • add a photon transform view to each joint
This should work I guess...but is there a better way?