Spawn player With OnPlayerPropertiesUpdate

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Hi,

I would like to create all players only when everyone is loading the room. So Idid this

public override void OnPlayerPropertiesUpdate(Player targetPlayer, Hashtable changedProps) { if (changedProps.ContainsKey("PlayerLives")) { return; } if (!PhotonNetwork.IsMasterClient) { return; } PhotonRoom.room.playersInGame += 1; if (PhotonRoom.room.playersInGame == PhotonRoom.room.playersInRoom) { if (changedProps.ContainsKey("PlayerLoadedLevel")) { if (CheckAllPlayerLoadedLevel()) { Hashtable props = new Hashtable { {CountdownTimer.CountdownStartTime, (float) PhotonNetwork.Time} }; PhotonNetwork.CurrentRoom.SetCustomProperties(props); isReady = true; } } } }

private bool CheckAllPlayerLoadedLevel() { foreach (Player p in PhotonNetwork.PlayerList) { object playerLoadedLevel; if (p.CustomProperties.TryGetValue("PlayerLoadedLevel", out playerLoadedLevel)) { if ((bool)playerLoadedLevel) { continue; } } return false; } return true; }

But, i don't know how all player with master.
Does anyone have any ideas?