Problem when instantiating the player's GameObject
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Greetings.
I am trying to instantiate the player, I want it well but in the manster he duplicates it, that is to say he creates two GameObjects for each player but not the player. I have also noticed that this problem happens more to me in mobile devices than in PC.
This is the part of the Script where I urge the player:
private bool instantiatePlayer=false;
private void Awake()
{
if (!instantiatePlayer)
{
CreatePlajer();
instantiatePlayer = true;
}
}
private void CreatePlajer()
{
if (!PhotonNetwork.isMasterClient)
{
PhotonNetwork.Instantiate("PlayerCollider", transform.position, Quaternion.identity, 0);
}
}
Thank you very much in advance
I am trying to instantiate the player, I want it well but in the manster he duplicates it, that is to say he creates two GameObjects for each player but not the player. I have also noticed that this problem happens more to me in mobile devices than in PC.
This is the part of the Script where I urge the player:
private bool instantiatePlayer=false;
private void Awake()
{
if (!instantiatePlayer)
{
CreatePlajer();
instantiatePlayer = true;
}
}
private void CreatePlajer()
{
if (!PhotonNetwork.isMasterClient)
{
PhotonNetwork.Instantiate("PlayerCollider", transform.position, Quaternion.identity, 0);
}
}
Thank you very much in advance
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Comments
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Any idea?0