Player destroyed when loading a new scene
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Hello Guys,
So what I am trying to do is when 2 players joined a room than I am loading a new scene called Gameplay and but in Gameplay scene player clones gets destroyed. So do I have to spawn players again in Gameplay?
So what I am trying to do is when 2 players joined a room than I am loading a new scene called Gameplay and but in Gameplay scene player clones gets destroyed. So do I have to spawn players again in Gameplay?
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Answers
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Well. Loading scenes in Unity typically destroys the previously existing objects, yes.
The alternative to not re-Instantiating the objects is to apply DontDestroyOnLoad(obj) to objects and to destroy them later on, when you don't need them anymore.
Given that PUN 2 can use an object pool to instantiate from, you could also keep the destroy and re-instantiate.0