Different machines/devices not seeing other players

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Hi,
I've an issue where running the same code on two different desktop machines (inside the Unity editor) causes players to connect to different rooms (so they can't see each other). If I build the code and deploy to Oculus Go, I can run one desktop and one Go version and players connect to the same rooms and CAN see each other.

Found a few links about connecting to Region but these don't seem to change anything for me. Is there anything else I can check to see why they're not in the same room?

Related articles (if Region is the problem);
https://forum.photonengine.com/discussion/8390/how-to-let-my-player-to-connect-to-a-region-manually
https://forum.photonengine.com/discussion/12542/players-not-joining-already-created-room
https://forum.photonengine.com/discussion/comment/41403#Comment_41403

Thanks!

Comments

  • ...seems to be an issue with one desktop actually. I build the android app on Desktop1 and deploy to the Go. This desktop and the Go can see each other. It's Desktop2 that can't see either the Go or Desktop1. What is it that ties the build to a particular desktop? They should be identical codebase in all respects.
  • Djebedia
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    Hi @NotQuiteSmith
    I'm not sure, but try to have a look at AuthValues - do you set different userId for players? Cause there could not be two players with the same playerId in the same room.