Traffic optimization

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Hello. Does the photon have a limit of 20 GB per CCU per month, is this a real figure that can be achieved in a network shooter for 10 people?

We have a network shooter on a small map where it is necessary that all players get the positions of all players.

We noticed with the help of photon debugging that the main traffic goes when the characters move. So how can I optimize this?

We even lowered the tickrate to 5 times per second (200 ms)

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