PUN prefab management

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Hi,
is it possible to instantiate prefabs without knowing their path within the Unity project? The current solution requires the specific prefab path, but when the prefabs are organized in a folder structure this becomes quite uncomfortable. When the asset path changes, I'll have to change to code every time. When spawning something within Unity (same was with UNET), the asset path is not necessary for spawning objects. Is there maybe some kind of best-practice, code-ref, etc.?

GameObject spawned = PhotonNetwork.Instantiate(pathToPrefab + prefab.name, new Vector3(0, 0, 0), Quaternion.identity);

Best regards :smile: