Client position different from server

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Hello,

Im using photon PUN for multiplayer game, but i notice that the position of all the players on the client is shifted over from the server.

For example player on MasterClient is at one position, but on the client its offset to a different position, but its movements are in sync with the masterclient.

So i have a field full of players, but they are all shifted over a delta Z and delta Y on the clients, but all the movements match.

all of them have Photon View, Photon Transform View and Photon Rigidbody view attached.

Anybody knows what can cause this?

Thanks