One Server for multiple game instances?


I am just starting out with Photon and I am wondering if it's possible to make a server application (dedicated) where players are able to play in a group of 4-10 in a dungeon where the server hosts multiple games for multiple groups (I was thinking of roughly 50 games and more). That way I'd be able to outsource the game logic (at least the critical part) to avoid / minimize cheating.

So my general questions would be:

- Is it possible to realize with Photon?
- If yes, which plan? The dedicated one I guess :p
- What would be the approach for example to load two identical levels (Instances) on one server for two different groups (rooms) to be able to play individually?


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