How to stop sending transform of entity to save traffic

I'm a new bolt user, followed the beginners guide and I want to know how to stop simulation of an entity over the network (for example if a gameobject is placed somewhere and wont be used for a while) to save on data. Ive tried Freeze() and Idle() but they did not work, and ended up hiding the object


  • Transform is only sent if it is changed. By freezing or idling connections on the owner you can manually stop sending all state updates.
  • Thanks
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