Power Ups?

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Hi, I wanted to add power ups to my game and I'm having some issues. For some reason, when walking through a powerup, the powerups function gets added to ALL players instead of just the one that walked through it. Can somebody help me? Here's my code: private void OnTriggerEnter2D(Collider2D collision) { if(collision.tag == "Player") { if(!isCollected) { photonView.RPC("Collect", PhotonTargets.All, collision.GetComponent<PhotonView>().ownerId); isCollected = true; } } } [PunRPC] public void Collect(int playerID) { PhotonView p = PhotonView.Find(playerID); anim.Play("Collect"); particles.Play(); if (Function == PowerUps.ScaleUp) { p.RPC("ScaleUp", PhotonTargets.All); } }

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