Room and player custom properties

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Hello,

I want to know if there is a way of passing a player propertie value in "expectedValues" but setting the room properties, something like this.

var expectedProperties = new Hashtable() { {"SomePlayerActorNumberHere.whateverKey", "whateverValue"} };
PhotonNetwork.CurrentRoom.SetCustomProperties(propertiesToSet, expectedProperties);var propertiesToSet = new Hashtable() { {"whateverKey", "whateverValue"} }

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
    edited February 2019
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    Hi @RafaCmk,

    No this is not possible.
    Properties and ExpectedProperties can be for the same entity: room or actor.